Retail Marketing · Visual Merchandising · Cultural Strategy

HARLEYWARD

Making people feel something — not just see something. 18+ years building flagship retail, experiential moments, and entertainment IP activations that move culture and the P&L.

Clio Grand Prix Emmy-Nominated Webby Award Retail Store of the Year Shop! Design Gold VMSD 40 Under 40
18+
Years Experience
1B+
Earned Across Multiple Campaigns
$70M+
Marketing Budgets Directed
5,000+
Retail Locations
Portfolio

The work, grouped
by the tactic.

Eight disciplines, one body of work. Each tactic is a different lever for shaping how people feel inside a brand — and how that feeling shows up in the numbers.

01 — Tactic

Experiential Events

Stunts, takeovers, and live moments engineered to convert fandom into earned reach. The brief is always the same: give people a reason to stop, share, and come back.

Friends 25th anniversary mariachi flash mob in Times Square
Friends 25th · Times Square

Times Square Flash Mob

A flash mob of 25 Phoebes guitar-strumming through Times Square — one of the multi-city stunts that anchored the Friends 25th Anniversary Takeover. Result: Clio Grand Prix; ~280,000 people walked into the Chicago Mag Mile flagship across the campaign.

Clio Grand Prix 2019 AT&T × WB
Press · Case Study

The Grand Award write-up

Official Clios entry for the AT&T × Warner Bros. Television Friends 25th Anniversary Takeover — the work the Grand Prix was awarded to.

Central Perk orange couch outdoor activation
Friends 25th · Pop-Up

Central Perk on the Street

Full-scale Central Perk recreations traveled to flagships in NYC, Chicago, SF, and Seattle. The orange couch became a free-photo magnet that converted into store dwell. Result: 12 weekends of live music + 3 in-store marriage proposals.

Pop-Up · 4 cities
AT&T Holiday Magic outdoor activation crowd
AT&T Holiday Magic

National Holiday Stunt Series

A recurring tentpole that transformed the flagship facades into seasonal destinations — crowds, photo moments, and a reason for the press to show up year after year.

Multi-Year Series
Live performers on stage at AT&T activation
Live Programming

Tentpole Live Performance

Curated live programming that turned a retail floor into a venue — pulling in walk-ups who came for the artist and left understanding the brand.

Community member painting a blue AT&T mural
Grassroots · Community

Live-Painted Brand Moment

A street-level mural moment built around a real artist and a real audience — grassroots brand-building that translated to social as easily as to foot traffic.

Long communal dinner table with theatrical purple lighting
Immersive Dinner

Themed Banquet Experience

An immersive seated dinner staged as part of an IP launch — theatrical lighting, custom service, and a guest list curated for both reach and revenue.

Friends 25th Vegas — Bellagio fountain show poster ▶ Video · 90s
Friends 25th · Vegas

Friends 25th · Vegas Fountain Show

Broadcast-quality fountain show at the Bellagio, anchored to the Vegas leg of the Friends 25th Anniversary Takeover. Click for video + the multi-city gallery.

4 Videos + Photo Gallery Sept-Oct 2019
Justice League · Times Square Batmobile takeover — From the AT&T Project Archive, look for: the Batmobile parked on Broadway (42nd–44th), Bruce Wayne's Mercedes-AMG Vision Gran Turismo, exterior crowd shots, line at the AT&T Times Square store entrance, retail-store extension into the street, Geoff Johns & Jim Lee meet-and-greet (Oct 7).
Placeholder · WB × NYCC

Justice League · Times Square Takeover & Batmobile

Four-day Times Square activation (Oct 5–8, 2017) timed to New York Comic-Con. The Batmobile and Bruce Wayne's Mercedes-AMG Vision Gran Turismo parked along Broadway from 42nd to 44th; inside the 3 Times Square AT&T store, lifelike statues of all five League members, hero props & costumes, VR activities, and a Geoff Johns + Jim Lee meet-and-greet — the AT&T flagship literally extended into the street.

Warner Bros. Partnership 3 Times Square Oct 5–8, 2017
Justice League Batmobile in Times Square — YouTube video preview
Video · YouTube

Batmobile arriving in Times Square

On-the-street footage of the Batmobile and Bruce Wayne's Mercedes-AMG Vision GT taking over Broadway alongside the AT&T Times Square flagship.

Partner Press

The WarnerMedia announcement

Warner's own write-up of the joint Times Square takeover — primary source for the partnership credit.

Press Release

Official launch announcement

Distributable Business Wire announcement — useful as a citation for run dates and partnership scope.

Press · Social

Editorial photo set

Independent on-the-ground photo coverage from the activation weekend — Batmobile, costumes, and crowd shots.

Justice League NYC red carpet premiere — AT&T × Warner Bros. takeover
JL · Red Carpet · NYC

Justice League · NYC Red Carpet Premiere

Premiere arrivals at the JL Times Square takeover window — the cultural moment around the Batmobile activation. Click for the full 12-photo red-carpet gallery captured at the AT&T flagship.

12 Photos Oct 2017 WB Partnership
Concept Deck

The 2017 JL takeover concept

Original 3-store flagship concept deck for the Justice League takeover — the planning and design-direction work behind what landed in Times Square and across the national fleet.

Industry Coverage

Post-Pandemic Experience Design

Event Marketer industry report covering how brands rebuilt experiential programming after COVID — strategic backdrop for the AT&T flagship reopenings, the Lounge concept, and integrated entertainment-IP activations.

02 — Tactic

Retail Store Design

Lead stakeholder and design decision-maker on AT&T's flagship portfolio — every store conceived as a brand instrument, not a transaction box. Decisions grounded in consumer research, sales data, and leadership review.

AT&T Experience Store, Dallas Discovery District interior
Dallas · Flagship

AT&T Experience Store · Dallas Discovery District

Lead Stakeholder on the build of AT&T's signature Dallas flagship inside the Discovery District. Result: Retail Design Institute's 50th International Competition — Retail Store of the Year. District also a 2022 ULI Americas Awards for Excellence finalist.

Retail Store of the Year Gensler partner 2021
Live Project Site

Discovery District today

The destination as it lives now: programming calendar, public art, and the Globe Sculpture that won 2022 AV Awards Corporate Project of the Year finalist.

Connected Life flagship interior with customers browsing
San Francisco · 1 Powell

Connected Life · SF West Coast Flagship

24,000 sq ft inside a restored 1908 Baroque building at 1 Powell Street — AT&T's largest retail store in the country. Hologram greeter, 98″ touch monitors, and connected-home vignettes built to demonstrate "a connected life," not sell SKUs.

24,000 sq ft West Coast Flagship 2016
AT&T concept store interior with illuminated logo
Concept Store · Design System

Store of the Future Design System

Designer of AT&T's first-ever concept store — the Store of the Future design language that became the blueprint rolled out across a 5,000+ location portfolio. Mobile landing stations replaced check-out desks; iPad-equipped staff replaced queues.

5,000+ Locations National Rollout
AT&T concept store interior with screens and product wall
Concept Store · Interior

Concept Store Customer Journey

Lifestyle boutiques replaced product walls; café-style learning tables and sit-down lounge areas replaced the transaction counter. The journey was designed to slow people down — every minute of dwell raised attach rates.

The Lounge by AT&T — Seattle Capitol Hill exterior or coffee-bar interior. Lead Stakeholder. 3,000 sq ft, partnered with Ada's Discovery Café and 2018 U.S. Barista Champion Cole McBride. Replace this placeholder with on-site photography.
Placeholder

The Lounge by AT&T · Seattle Capitol Hill

Lead Stakeholder on AT&T's first "third-place" concept store — 3,000 sq ft of retail + coffeehouse + co-working at 800 E Thomas. KyotoBot and SyphonBot coffee robots, 98″ programming wall, and a custom mobile-order app.

3,000 sq ft · 2018 First-of-Kind Concept
Press

Opening-day press

GeekWire's first-look on the Lounge concept — useful third-party validation for the format's intent and execution.

Chicago Michigan Avenue flagship — 600 N. Michigan Ave, ~10,000 sq ft, 18-ft Connect Wall, 150+ LED monitors. Replace with exterior shot at night or Connect Wall interior. (Store closed 2023.)
Placeholder

AT&T Flagship · Chicago Magnificent Mile

10,000 sq ft on the Mag Mile featuring an 18-foot Connect Wall and 150+ integrated LED monitors. National launch context for the first-to-market window program (Shop! Design Gold).

Shop! Design Gold Opened 2012
03 — Tactic

Retail Consumer Experience

Interactives, environments, and journeys built around the customer's body and curiosity — moving the floor from "place to buy a phone" to "place worth visiting." MPS in Retail Consumer Experience from CCAD.

HBO Max Orbit curved screen wall installation in AT&T flagship
HBO Max Orbit · 4D

The Orbit · HBO Max × AT&T

360° interactive installation that pulled 150,000+ HBO Max clips in real time using facial tracking and voice recognition — live across AT&T flagships in Dallas, Chicago, and SF. Result: Webby People's Voice winner.

Webby Winner HUSH × Electrosonic 2021–22
Award · Case

Webby case page

Official Webby gallery entry, including the ML-driven content pipeline that powered real-time scene selection.

Project Deck

The Orbit project recap

Internal project recap deck covering the HBO Max Orbit build — the ML content pipeline, the in-store hardware, and the launch arc across the 3 flagships.

Body-tracking digital interaction display with mural
Body-Tracking · Interactive

Motion-Tracked Story Wall

Large-format body-tracking interactive that turned the customer's silhouette into a brand canvas — built to reward the walk-up, not the transaction.

Smart City interactive screen showing Golden Gate Bridge
Smart City · Touch

Connected-City Touch Interactive

Touch-and-explore wall built into the SF Connected Life flagship — storytelling the 5G smart-city use case through a familiar local icon.

Visitor wearing Magic Leap AR headset
AR · Magic Leap

Journey of Innovation · AR Retail

Early-adoption AR retail experience using Magic Leap — proving the technology in-store before it was familiar to most consumers.

Explore Play Discover illuminated blue column in store
Wayfinding · Storytelling

"Explore. Play. Discover." Column

A 360° illuminated column treating wayfinding as a brand voice — the column tells you what to do in the space without ever feeling like signage.

Tablet showing food photo within interactive lifestyle display
Lifestyle Interactive

Lifestyle Tablet Touchpoint

Bite-sized interactive lifestyle vignette — proof that you don't need a giant LED wall to create a memorable engagement on the floor.

04 — Tactic

Branding & Marketing

Integrated campaigns and platforms — built to live across paid, earned, owned, and the store floor, with KPIs that ladder back to revenue.

Dream in Black colorful immersive environment in store
Dream in Black · DEI Platform

AT&T Dream in Black

Always-on cultural platform built in 2018 around the African-American community. Reported impact: tripled sales goals, doubled affinity, doubled intent-to-purchase. Honors include Hermes Platinum ×6 and Shorty Award recognition for Rising Future Makers.

Hermes Platinum ×6 2018–present
Live Platform

The platform today

Long-running owned destination for honorees, programming, and stories — proof the work outlasted the launch cycle.

Dream in Black interactive screens featuring Black women
Dream in Black · Retail

Dream in Black In-Store Activation

The Dream in Black platform translated to the floor — interactive portraits and content programmed for store-led discovery.

Turn Up The Love Louder Bolder Brighter retail activation
Turn Up the Love

"Louder. Bolder. Brighter."

DEI programming and artist collaboration translated into an immersive retail environment — design direction, environmental graphics, and floor-up storytelling.

AT&T branded inflatable mountain dome at ski resort
New England 5G Launch

5G Grassroots Network Awareness

Branded inflatable dome and on-mountain activation that put 5G storytelling in front of skiers in the New England market — a non-traditional venue selected for proof-of-coverage and shareability.

Grassroots · Regional
Children in ski gear posing in front of AT&T branded mountain dome
5G · Community

Mountain Community Programming

The community-facing side of the 5G launch — programming the activation for families turned the launch into a local story, not just a coverage map.

05 — Tactic

Product Development · My TOIBOX

VP, Engagement Marketing — built brand strategy and go-to-market for a first-of-its-kind immersive MarTech platform from zero. Generative AI baked into the production pipeline; predictive consumer insights driving subscription pricing.

My TOIBOX — product UI screenshot or hero brand visual. Recommended: a single representative screen of the platform's creator workflow, or the marketing site hero.
Placeholder

My TOIBOX · Platform Launch

Launched a category-defining immersive MarTech platform from concept to market — 80% user engagement growth in the first launch window. Cultivated strategic brand alliances that opened new revenue channels.

Zero-to-Launch 2024–Now
Generative AI production pipeline — diagram, before/after, or sample output. Suggestion: a single screen showing AI-generated campaign asset alongside human-finished asset.
Placeholder

Generative AI Production Pipeline

Cut campaign time-to-market by 50% by deploying generative AI into the creative production pipeline — without compromising the polish required for paying brands.

50% Faster TTM
Predictive consumer insights framework — dashboard mockup or anonymized chart. Useful: anything visualizing subscription pricing or content-curation outcomes.
Placeholder

Predictive Insights Framework

Developed the predictive consumer insights framework that informs subscription pricing and content curation — turning audience behavior into a pricing lever.

Live Site

My TOIBOX · Platform site

The live My TOIBOX product site — the category-defining immersive MarTech platform launched from concept to market.

06 — Tactic

Visual Merchandising & Storytelling

Themed environments, windows, and merchandising systems that turn the floor into a narrative. Co-architect of the iPOG national planogram system — the backbone for brand consistency across a 5,000-location portfolio.

Van Gogh's Bedroom immersive store theme installation
Van Gogh's Bedroom

"Van Gogh's Bedroom" Immersive Theme

Creative Director on a fully immersive store theme — the painting rebuilt at human scale. A merchandising program disguised as an art installation.

Trust Your Impulse Van Gogh themed merchandising pillar
Van Gogh · Pillar

"Trust Your Impulse" Pillar Display

Themed product pillar inside the Van Gogh installation — proof that brand-led merchandising sells without ever looking like merchandising.

CONNECTED LIFE oversized letter installation in store
Connected Life · Identity

"CONNECTED LIFE" Letter Installation

Oversized 3D type used as both wayfinding and Instagram-bait inside the SF Connected Life flagship — environment doubling as a brand mark.

The Nice List national holiday interactive store theme
Holiday · Creative Direction

"The Nice List" Holiday Theme

Creative Director on a national holiday interactive store theme — designed to make the seasonal moment unmissable on the floor. Click for the full gallery.

2 Hi-Res Photos National
Magnificent Mile window program intro ▶ Video
Mag Mile · Window Program

Mag Mile First-to-Market Window Program

Pioneered AT&T's first-to-market window program on Chicago's Michigan Avenue — became the prototype for the multi-year national window program. Result: Shop! Design Award Gold. Click for the video.

Shop! Design Gold Video Anchor
iPOG national planogram system in implementation — Accessory Shop reset
iPOG · Reset Program

iPOG · National Planogram System

Co-architect of the iPOG plan-o-gram system — the backbone for brand consistency across the AT&T retail fleet (5,000+ locations). Click for the full reset-program gallery documenting national rollouts for Accessory Shop, Music Table, JBL, DTV, Samsung, Sphero, Revo, Braven, the national Ticker, and seasonal resets across 2015-2017.

5,000+ Locations 75+ Photos 2015–2017
Justice League National Retail Takeover — full-fleet visual merchandising rollout. From the AT&T Project Archive, look for: Batman / Wonder Woman / Aquaman / Cyborg / The Flash statue lineups, in-store window programs, hero posters, costume / prop vitrines, JL-branded floor graphics, and VR booth installations.
Placeholder · WB Partnership

Justice League · National Retail Takeover

Visual merchandising program rolled across the AT&T fleet (Oct 27, 2017 – Jan 4, 2018) — lifelike statues of all five League members, authentic costumes & props, exclusive posters, VR & AR activities, and "join the Justice League" promotional kits. Visual merchandising plus a Warner Bros. partnership integration carried at scale across flagships nationwide.

Warner Bros. Partnership 10-Week Run National Fleet
Van Gogh Window 2016 — animated MAFS window ▶ Video · 32s
Van Gogh Window · 2016

Van Gogh Window 2016 · MAFS

Animated window installation at the Michigan Avenue flagship — the painting interpreted in motion, applied as a window program. Click for the 32s video + window photography.

Video + Photos 2016
Multi-year flagship window program
Window Program · Multi-Year

Flagship Window Program · Multi-Year, Multi-Market

National window program rolled across multiple flagships over multiple years — Fashion, Olympic, Mother's Day, DirecTV, and TV Anywhere window themes. The system that built the case for the Shop! Design Gold for Mag Mile.

24+ Photos 5 Themes
Live Proud Window — Pride tentpole
Pride · Live Proud Window

Live Proud Window · Pride Tentpole

Themed window program for Pride season — flagship-level visual merchandising aligned to the AT&T Pride platform.

DEI Programming
Samsung Hero Display 2016
Samsung Hero Display

Samsung Hero Display · 2016

Feature-product visual merchandising program for Samsung's hero launch inside the AT&T flagship — typography, lighting, and product-stage choreography.

Gaming Studio concept space
Gaming Studio

Gaming Studio · Concept Space

In-flagship concept space designed for gaming demo, content programming, and community sessions — a different kind of "third place" inside the retail floor.

National Store Standards 2016 documentation
National Store Standards

National Store Standards · 2016 Documentation

Visual merchandising standards documentation captured across the AT&T retail fleet — operational proof of brand-vision execution at national scale.

Brand Standards
Westworld in-store brand storytelling
Westworld · WB Partnership

Westworld · WB Partnership Storytelling

Brand storytelling environment built around the Westworld property — Warner Bros. partnership integration inside the AT&T retail floor.

Strategy · Trade

The marketing-strategy write-up

Trade-press breakdown of the Justice League campaign architecture — useful context for how the AT&T national retail takeover fit the larger WB plan.

07 — Tactic

Brand Partnerships

Sponsorships, community programming, and partnerships — where the brand earns the right to live in someone's lifestyle, not just on their bill.

NBA themed jerseys and basketball hoop merchandising in AT&T store
NBA / WNBA · All-Star

NBA × WNBA All-Star Activation

Sponsorship integration that brought the All-Star moment onto the retail floor — full-court visual merchandising program built around a real basketball court and live programming.

Fan Zone floor graphics with jersey merchandising
Sports · Floor Program

"Fan Zone" Floor Program

Floor graphics and full-immersion merchandising — built so a fan walking past on the sidewalk could feel the sponsorship through the window.

The Vintage sports memorabilia exhibit in AT&T store
Heritage · Exhibit

"The Vintage" Heritage Exhibit

A museum-style heritage exhibit built inside the retail environment — treating sports as content the brand could authentically host.

Business Summit — C-Suite conference on the Future of Retail Technology. Replace with photo from the summit (stage, audience, or speaker moment).
Placeholder

Business Summit · Future of Retail Tech

Designed the concept space for a C-Suite conference presenting the future of retail technology — bridging the executive audience and the working retail floor.

Fall DC campaign — multi-market activation
Fall · DC Campaign

Fall · DC Campaign · Multi-Market

Fall-season DC Comics campaign rolled across Chicago, Dallas, and San Francisco flagships — branded environments tied to the WB DC slate. Click for the full 15-photo gallery across all 3 cities.

3 Cities 15 Photos DC / WB
Press

AT&T × Warner Bros. partnership

Official AT&T announcement on the Friends 25th LA leg — context for the partnership architecture across the multi-city takeover.

08 — Tactic

Entertainment · Lifestyle · Fandom

Where IP, technology, and the retail floor collide. Fan-first activations engineered to be felt — and shared — by people who already love the property.

Visitor seated on the Iron Throne from Game of Thrones
Game of Thrones · Iron Throne

Iron Throne Photo Moment

The Iron Throne placed inside the flagship — fan magnet, photo-op, and the doorway into the deeper 4D-VR experience inside.

Person wearing VR headset in Game of Thrones 4D experience
Game of Thrones · 4D VR

Game of Thrones · 4D-VR Fan Experience

Full VR with a motion floor, wind, and heat synced to the content — "Defend the Wall" from the White Walkers, in AT&T's Chicago and SF flagships. Result: Emmy Nomination, Outstanding Creative Achievement in Interactive Media.

Emmy Nominated Framestore 2019
Press

Emmy nomination profile

Alma-mater write-up that lays out the role on the GoT 4D-VR — useful third-party validation of credit.

Game of Thrones rocks immersive VR set in store
GoT · Immersive Set

GoT Immersive Set Build

The physical set work surrounding the VR experience — the room itself doing as much narrative lifting as the headset.

Game of Thrones store activation with castle banners and chess pieces
GoT · Retail Takeover

Game of Thrones Retail Takeover

Castle banners, hero costumes, and chess-piece sculpture turning the flagship into a Westeros stop on the season-launch press tour.

Game of Thrones throne hero set piece
GoT · Hero Set Piece

Throne Hero Set Piece

Hero set piece used as the gravitational center of the takeover — every visitor's first frame.

Recreated Friends Central Perk set inside AT&T retail store
Friends · Central Perk

Central Perk Set Recreation · In-Store

Three scale recreations of Central Perk inside AT&T flagships — the photo couch plus a 5G-vs-90s tech timeline that turned a free photo into a brand argument.

Clio Grand Prix
Friends Central Perk orange couch in retail store interior
Friends · Photo Moment

Central Perk · In-Store Photo Moment

The interior version of the orange-couch moment — programmed for repeatable, shareable photos that traveled further than any paid post.

Space Jam A New Legacy retail activation with court
Space Jam · WB Partnership

Space Jam: A New Legacy

Design direction on the AT&T Discovery District takeover for Space Jam — Tune Squad/Goon Squad seats, character handprint basketballs, design-your-own player, and a playable in-store court.

WB Partnership 2021
Case Page

Official AT&T project page

AT&T's own write-up of the Space Jam activation — useful as a citation when sharing the project externally.

HBO Max retail takeover columns and signage
HBO Max · Holiday Takeover

HBO Max Holiday Takeover

Holiday programming integrating the HBO Max library into the flagship floor — content from the streaming service made physical and walk-through.

HBO Max colorful illuminated retail columns
HBO Max · Storytelling

HBO Max Story Columns

Illuminated story columns that translated the HBO Max brand from a streaming UI into an environmental, physical brand language.

Smartphone showing Space Jam A New Legacy mobile game
Space Jam · Mobile

ATTexp.com · Mobile Gaming Platform

Mobile gaming platform that extended the in-store Space Jam moment onto phones — the activation that kept playing after the customer left the floor.

Justice League Batmobile and character standees at AT&T Times Square
Justice League · WB

Justice League · Store Takeover

Replica Batmobile and Bruce Wayne's Mercedes-AMG Vision Gran Turismo inside the AT&T Times Square store — plus lifelike League statues, on-set props, VR activities, and a meet-and-greet with comic writer Geoff Johns.

WB Partnership 2017
Press

Justice League rollout coverage

Trade-press write-up of the activation rollout across select AT&T stores — useful for sourcing and the lead-in to the campaign's earned-media arc.

Wonder Woman 1984 in-store activation — AT&T flagship visual merchandising program
WW84 · WB Partnership

Wonder Woman 1984 · WB Partnership

Full in-store activation program for WW84 across AT&T flagships — visual merchandising, environmental graphics, and hero costume vitrines built around the streaming launch. Click for the full 11-photo HDR gallery.

11 Hi-Res Photos WB Partnership 2020
Harry Potter immersive dining & interactive fan experience. Replace with photo of the dining setup, table dressing, or interactive moment. (Long communal-dinner image already in Experiential Events.)
Placeholder

Harry Potter · Immersive Dining

Immersive dining and interactive fan experience built around the Harry Potter property — themed table service, theatrical lighting, and surprise interactive moments.

Experience

18+ years of
cultural craft.

2024 – Now
My TOIBOX
VP, Engagement Marketing
Built brand strategy and go-to-market for a first-of-its-kind immersive MarTech platform — from zero.
  • Launched a category-defining platform from concept to market — 80% user engagement growth in first launch window.
  • Cut campaign time-to-market by 50% deploying generative AI into the creative production pipeline.
  • Cultivated strategic brand alliances that expanded platform reach and unlocked new revenue channels.
  • Developed predictive consumer insights framework to optimize subscription pricing and content curation.
MarTechAI ProductionGo-to-Market
2017 – 2023
AT&T
Director, Creative Direction & Culture Marketing
Led experiential, content, and brand partnership strategy for the nation's largest telecom retail network.
  • Conceived globally recognized IP activations with Game of Thrones, Friends, Harry Potter, Justice League — Clio Grand Prix + Emmy Nomination.
  • Generated 1B+ earned impressions through integrated entertainment fandom campaigns.
  • Directed $70M+ marketing budget across 10+ agency relationships.
  • Launched HBO Max Orbit Experience — 4D-VR activation · Webby People's Voice Award.
  • Built AT&T Dallas Discovery District flagship as Lead Stakeholder — Retail Store of the Year.
ExperientialIP Partnerships$70M+ BudgetC-Suite Advisory
2012 – 2017
AT&T
Lead Marketing Manager, Retail & Experiential
Experiential planner and brand storyteller for entertainment-focused retail formats.
  • Pioneered AT&T's first entertainment-focused retail format — experiential flagships that defined future cultural positioning.
  • Launched first-to-market window program on Chicago's Michigan Avenue — Shop! Design Award Gold.
  • National Marcom Liaison for 5,000+ retail locations.
Retail ActivationNational Marcom
2008 – 2012
AT&T
Sr. Marketing Manager & Visual Merchandising Specialist
Foundational brand execution across a 280-location regional fleet.
  • Visual standards compliance across 280 locations — operational discipline for brand vision at massive scale.
  • Co-architected the iPOG national plan-o-gram system — became the backbone for national brand rollout consistency.
  • Grew store from bottom-40% to top-5% national sales in under 2 years. Provided VIP tech support for the U.S. Senate.
Visual MerchandisingBrand Standards
Recognition

30+ awards that prove
the impact.

🏆
Clio Grand Prix
Friends 25th Anniversary Takeover — Experiential/Events
+ 7 additional Clio Awards (Gold, Silver, Bronze)
📺
Emmy Nomination
Game of Thrones 4D-VR Fan Experience
Outstanding Creative Achievement, Interactive Media
🌐
Webby Award
People's Voice Winner · HBO Max Orbit Experience
Best Responsive/Adaptive Design for Mobile
🏅
Retail Store of the Year
Retail Design Institute 50th International Competition
AT&T Experience Store, Dallas
Hermes Platinum ×6
AT&T Dream in Black — Strategic Campaigns,
Social Media, PR, Integrated Marketing
Shop! Design Awards
Gold & Silver across multiple categories
Window Display, Brand Activation, Pop-Up Shop
VMSD 40 Under 40
Best Retail Designers
Visual Merchandising & Store Design Magazine
30+ Total Awards
Comm Arts, A·R·E Design, Project Windows,
RetailX, NW Addys, American Advertising & more
Capabilities

The toolkit behind
every big swing.

Strategy & Marketing

Experiential MarketingLive ActivationBrand StrategyCultural PositioningEntertainment IP PartnershipsCommunity & EngagementAgency DirectionCreative Briefs$70M+ Budget ManagementC-Suite AdvisoryGo-to-Market StrategyMarcom Strategy

Retail & Visual Merchandising

Visual Merchandising SystemsPlanogram Architecture (iPOG)Flagship Store DesignRetail Consumer ExperienceWindow ProgramsThemed EnvironmentsNational Brand Standards5,000+ Location RolloutsConcept Store DesignCustomer Journey Mapping

Production & Tools

Content Creation & StorytellingAI-Powered Workflow AutomationGenerative AI ProductionAdobe Creative SuiteFigmaMonday.comAsanaGoogle AnalyticsVR / Immersive ExperienceRetail Experiential DesignPredictive Consumer Insights
Education

Built on a
rigorous foundation.

Columbus College of Art & Design
Master of Professional Studies
Retail Consumer Experience
Columbus, OH
Lyon College
Bachelor of Arts
Theatre & French
Batesville, AR
University of Oregon
Digital Marketing Certificate
Certification
Google
Google Analytics Certified
Certification

Open to new opportunities

LET'S BUILD
SOMETHING
ICONIC.

VP and Director-level retail marketing, visual merchandising, and cultural strategy roles. Long Beach, CA · open to relocation for the right brief.

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